One character brief
Describe stable costume, palette, proportions, and silhouette details instead of changing the character between actions.
AI sprite animation
Create a consistent character animation sheet from a visual brief or reference image, then refine it for your game.
Plan the animation as one sheet

Start with a specific action, direction, and visual style so every frame belongs to the same character.
Describe stable costume, palette, proportions, and silhouette details instead of changing the character between actions.
Start with a walk or idle loop, inspect identity and alignment, then expand into attack or directional sets.
Choose the frame size and direction set before generation so the result can be sliced and tested predictably.
Built for production-minded game makers
A practical workflow
Pick an action, direction, and art direction that match the character you want to animate.
Generate or refine the sheet, then inspect the grid for readable silhouettes and consistent timing.
Export the frames and follow your engine's sprite import settings for slicing and playback.
Start with the smallest loop that communicates the action. A readable walk can be short; attacks often need anticipation and recovery frames.
Yes. A consistent frame size and aligned character origin make slicing and collision setup much simpler in a game engine.
Check frame order, transparent background needs, grid dimensions, and whether the animation reads at your game's target size.