Sprite sheet of a green slime blob idle bounce.

Prompt

Cute pixel art slime blob sprite sheet, idle bounce loop, squash and stretch, 32x32 frames scaled into a clean grid, transparent background, consistent face placement.

Quality notes

  • Clear frame boundaries and consistent character proportions.
  • Built for prompt reuse and game-engine import notes.
Idle

Engine import notes

Unity

Import the grid PNG as Sprite (2D and UI), set Sprite Mode to Multiple, then slice by the listed frame size.

Godot

Use AnimatedSprite2D or SpriteFrames, set hframes/vframes from the metadata, then map each action row.

GameMaker

Import as a strip or grid sprite, set origin consistently, and use the metadata action names for object states.

Aseprite

Open the grid PNG, set the frame grid to the listed size, then tag rows as actions before export.

More examples with similar style, view, actions or engine targets.