Sprite sheet of a brass clockwork rogue running.

Prompt

Side-view pixel art sprite sheet of a clockwork rogue running, brass mask, scarf motion, compact dagger, 64x64 frames, consistent body size, game-ready grid.

Quality notes

  • Clear frame boundaries and consistent character proportions.
  • Built for prompt reuse and game-engine import notes.
IdleRun

Engine import notes

Unity

Import the grid PNG as Sprite (2D and UI), set Sprite Mode to Multiple, then slice by the listed frame size.

Godot

Use AnimatedSprite2D or SpriteFrames, set hframes/vframes from the metadata, then map each action row.

GameMaker

Import as a strip or grid sprite, set origin consistently, and use the metadata action names for object states.

Aseprite

Open the grid PNG, set the frame grid to the listed size, then tag rows as actions before export.

More examples with similar style, view, actions or engine targets.