Sprite sheet of a samurai performing a fire slash.

Prompt

Pixel art sprite sheet of a red samurai fire slash, side-view attack, idle, wind-up, slash and recovery, 64x64 frames, consistent armor silhouette, transparent background.

Quality notes

  • Clear frame boundaries and consistent character proportions.
  • Built for prompt reuse and game-engine import notes.
IdleAttack

Engine import notes

Unity

Import the grid PNG as Sprite (2D and UI), set Sprite Mode to Multiple, then slice by the listed frame size.

Godot

Use AnimatedSprite2D or SpriteFrames, set hframes/vframes from the metadata, then map each action row.

Aseprite

Open the grid PNG, set the frame grid to the listed size, then tag rows as actions before export.

More examples with similar style, view, actions or engine targets.